Homebrew
Home-made development with a little touch of mystery :)
Home-made development with a little touch of mystery :)
It’s time to tidy up again my projects !
For starters, I am moving all my projects to GitHub. I’m giving up with my devcenter based on Redmine as it’s a little bit messed up and will give me much work to maintain it. So now, the Nintendo DS Exporter for Blender is now at http://github.com/kiniou/blender-nds-exporter .
Then, those who had the chance to attend to the HackerSpaceFestival 2009 this summer know about the following project but I didn’t make any announcements nor updates since this event about my second Blender project called Blender Smooth Slides . It’s only a proof of concept for now and you can check this out at http://github.com/kiniou/blender-smooth-slides .
See ya.
Hello there
After releasing my blender export script for libnds developpement, I join a small group of people to make an interesting minigame : Salvation Brush.
In this game you will play a boy, Mun, and you are visiting an art museum. You stop at some painting and start to redraw it on your sketchbook. When you have just finished the sketchbook copy, the painting aspirate you and it’s the start of a small minigame.
Hi fellas!
Since yesterday, I almost ended the “spring cleaning” of Glideout source code by reorganizing it in object classes. There is still a lot of work to do and now that my ideas are streamlined, the project will advance more easily.
Because of lack of time, I didn’t make any demo and I don’t know when I will release one for this “Skeleton” version of Glideout.
Maybe this week end …
Chatting about 3D technics on Dev-Fr irc chan with Pitt, it made reminds me of my first 3D game project named Kooby-Volley which was a remake of Blooby-Volley in 3D with more action … but it remains still in developpement.
As it was my first 3D project, I think there are some stuff (like Object Zbuffering, Hiding objects technics…) that may interrest some dev people.
The code is not much commented and if you have some trouble to read it and understand it, I can help you but I must tell you that code is 3 or 4 years old and there are maybe stuff which I could not explain anymore.
Enjoy! it’s free in the download section
[English Version]
Here is my first post to make you wait a little. You read well but for those which would not have seized, this project is not other than the adaptation of the famous game Wipeout on Nintendo DS. In collaboration with a master of pixel-art but also an ancient video game artist, I named Kobi, you will retrieve the feelings which made the success of this game on consoles (Maybe I’m announcing a lot too fast
).
We have no idea yet about the sound or music (we don’t want to put originals BOG to avoid copyright problems … ) and if you have things to propose : you are welcome.
In any case I will try to lay you a demonstration of the play at the beginning of January… but I will do others posts before this date to show you his evolution (Source codes and others goodies with it
).