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Hi and because a video is worth a thousand words :)

I’ve finally got a “working” solution to convert ODP into Blender GameEngine. As shown in the video, this set of scripts will:

  1. extract text and images from your presentation and convert text as images with Pango/Cairo (provided by pyGTK)
  2. inject those images in a Blender Template fueled and powered by game engine objects and settings

The last command will finally end up with a final .blend file. Then you can start it with the blenderplayer (at least with Blender 2.4x series).
The next roadmap for this tool will be mainly:

  • migrate to Blender 2.5
  • handling more ODP stuff (transitions…)
  • … and maybe a simple graphical interface

If you want to use/test it, grab the 0.2-alpha-1 version at http://github.com/kiniou/blender-smooth-slides/downloads

It’s time to tidy up again my projects !

For starters, I am moving all my projects to GitHub. I’m giving up with my devcenter based on Redmine as it’s a little bit messed up and will give me much work to maintain it. So now, the Nintendo DS Exporter for Blender is now at http://github.com/kiniou/blender-nds-exporter .

Then, those who had the chance to attend to the HackerSpaceFestival 2009 this summer know about the following project but I didn’t make any announcements nor updates since this event about my second Blender project called Blender Smooth Slides . It’s only a proof of concept for now and you can check this out at http://github.com/kiniou/blender-smooth-slides .

See ya.