Sandbox

This is my personal playground stuff and I don’t think you would find any sand castle :P

Just a little photo that show my script can be accessed in the latest Blender 2.5 .
I’ve created a new branch on github called blender25 to adapt it to this new blender version .

As the Blender Python API has been heavily refactored, the script must be adapted as well and there are many errors .
Therefore the script is actually useless with this branch :P … but the master branch of the script still works and supports “animation” export .

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Test with smooth camera

Test with smooth camera

Hi folks!

It’s been a while I didn’t post anything about Glideout and it made surely suggest you this project was dead!

Enjoy then, because it’s not dead and I have been remotivated but there was some tools I decided to develop like an exporter from Cinema4D to NDS CallList that I will replace by .OBJ Loader. The good point is I learn the f****ing script language of Cinema4D (called C.O.F.F.E.E and a real documentation update will be great from the C4D team…) and the bad point is the time I spent to do this and not really develop Glideout.

Sometimes you must loose time to understand … :)

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View Frustum Culling test

View Frustum Culling test

After one week made of so much tries to undestand and test what i found on LightHouse3D, I have finally made it run!!! \o/

I wanted to run especially the AABox Test which was particularly complicated to do.

Now I can put this algorithm in my future 3D engine for Glideout DS but first I need to test again this algo on my NDS because I’m not sure it is fully optimized with AABox Test on this hardware. There is still the Sphere Test which may save some FPS.

You can find the source code in the download below. There is instructions on how to compile and use it in the README.

Have Fun :D !!!

Download :

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