ToolBox
Posts for the "ToolBox" category
Posts for the "ToolBox" category
Blender 2.5 is not really stable yet but the NDS Exporter is “finally” working with Blender 2.5. Note the quotes in finally because the script works with at most the revision 25923 of Blender but not the Alpha-0 release.
Go to GraphicAll to get an up-to-date version of Blender 2.5 otherwise you’ll have to wait for the next alpha release.
I’m not forgetting Blender 2.4x users because I’m planning to apply almost the same changes on the script.
In this latest version, Animations are “supported” and extra Python modules like NumPy and PIL are not required anymore.
Hello World!!!
I was thinking about building my own developpement center for a while now and after some experimentations with Redmine, it is finally done.
You can retrieve all my work on Blender (only scripts for now and models soon), Glideout repository … each projects stored with a Git repository and documented in a redmine wiki.
You can enjoy accessing it at the following adress : http://dev.knokorpo.fr
You can normally subscribe to it if you want to drop a bug, to submit patches.
Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek
) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
Cheers
Arrrghh …. I were so closed to end the configuration of my “perfect” Nintendo Developpement Kit on Linux with DevkitPro and Desmume when I updated my code with the latest libnds.
As I understood, libnds developper modified the glCallList with asynchronously write into DMA.
The nds file I use to test the bug with desmume is in the download section. This is only a demo of a ship moving forward and it works great with the NDS and ensata.
I’ll go back trying to understand desmume code …