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	<title>Comments for KnoKorpo Blog</title>
	<atom:link href="http://blog.knokorpo.fr/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.knokorpo.fr</link>
	<description>Take a 3D look and breathe (it matters)</description>
	<lastBuildDate>Mon, 09 Apr 2012 19:26:53 +0000</lastBuildDate>
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		<title>Comment on Pimp up your OpenOffice presentations by marco</title>
		<link>http://blog.knokorpo.fr/2010-06-03/pimp-up-your-openoffice-presentations/comment-page-1/#comment-268</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Mon, 09 Apr 2012 19:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=301#comment-268</guid>
		<description>Hi!
Really a great job that should not have to depend on your good will (and smart mind): if people at LibreOffice or OpenOffice were wise, they should take the code further.
It would be a great (invaluable?) deal to have blender-powered presentation generated by odf capable office suites, maybe choosing from some templates!
Anyway, thanks and congrats

m</description>
		<content:encoded><![CDATA[<p>Hi!<br />
Really a great job that should not have to depend on your good will (and smart mind): if people at LibreOffice or OpenOffice were wise, they should take the code further.<br />
It would be a great (invaluable?) deal to have blender-powered presentation generated by odf capable office suites, maybe choosing from some templates!<br />
Anyway, thanks and congrats</p>
<p>m</p>
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		<title>Comment on NDS Exporter Release : 0.3 alpha by Marcio</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-267</link>
		<dc:creator>Marcio</dc:creator>
		<pubDate>Sun, 04 Dec 2011 05:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-267</guid>
		<description>Hi!

I tried to execute your batch script (using Brutal.blend) with Blender 2.60a - Linux version, and the error is:

NameError: name &#039;bpy&#039; is not defined

I&#039;ve tried old 2.5 versions, but I only could run at 2.49, because the &quot;script&#039;s&quot; folder structure is very different. 

Can we expect new versions of this NDS exporter? And about animations?

Thanks!
Marcio</description>
		<content:encoded><![CDATA[<p>Hi!</p>
<p>I tried to execute your batch script (using Brutal.blend) with Blender 2.60a &#8211; Linux version, and the error is:</p>
<p>NameError: name &#8216;bpy&#8217; is not defined</p>
<p>I&#8217;ve tried old 2.5 versions, but I only could run at 2.49, because the &#8220;script&#8217;s&#8221; folder structure is very different. </p>
<p>Can we expect new versions of this NDS exporter? And about animations?</p>
<p>Thanks!<br />
Marcio</p>
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	<item>
		<title>Comment on NDS Exporter Release : 0.3 alpha by Alex</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-248</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 04 Mar 2011 13:33:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-248</guid>
		<description>Does your script also support blender&#039;s particle system?
I mean that I can export smoke,...</description>
		<content:encoded><![CDATA[<p>Does your script also support blender&#8217;s particle system?<br />
I mean that I can export smoke,&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NDS Exporter Release : 0.3 alpha by Alex</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-247</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 03 Mar 2011 15:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-247</guid>
		<description>@kiniou
Thanks for fast answering! Using Gimp is a good idea, thank you!</description>
		<content:encoded><![CDATA[<p>@kiniou<br />
Thanks for fast answering! Using Gimp is a good idea, thank you!</p>
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		<title>Comment on NDS Exporter Release : 0.3 alpha by kiniou</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-246</link>
		<dc:creator>kiniou</dc:creator>
		<pubDate>Wed, 02 Mar 2011 23:52:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-246</guid>
		<description>As stated in the post above, the script for blender 2.5 loses PCX support because of PIL not working with python3 and also blender doesn&#039;t support PCX natively. 
As a workaround, you can convert your texture with gimp or use libpng in your NDS project in order to load PNG. I didn&#039;t try the last but i recall some NDS projects using libpng.</description>
		<content:encoded><![CDATA[<p>As stated in the post above, the script for blender 2.5 loses PCX support because of PIL not working with python3 and also blender doesn&#8217;t support PCX natively.<br />
As a workaround, you can convert your texture with gimp or use libpng in your NDS project in order to load PNG. I didn&#8217;t try the last but i recall some NDS projects using libpng.</p>
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		<title>Comment on NDS Exporter Release : 0.3 alpha by Alex</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-245</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Wed, 02 Mar 2011 19:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-245</guid>
		<description>When I try to export my model with a texture it doesn&#039;t save the shown pcx file...?!</description>
		<content:encoded><![CDATA[<p>When I try to export my model with a texture it doesn&#8217;t save the shown pcx file&#8230;?!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Pimp up your OpenOffice presentations by kiniou</title>
		<link>http://blog.knokorpo.fr/2010-06-03/pimp-up-your-openoffice-presentations/comment-page-1/#comment-240</link>
		<dc:creator>kiniou</dc:creator>
		<pubDate>Fri, 04 Jun 2010 09:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=301#comment-240</guid>
		<description>Yes you are totally right about &quot;boring presentation = bad content&quot;. The introduction text at the beginning of the video is mostly parodic (like TV ads). It is just a Presentation-Look-Enhancer :)</description>
		<content:encoded><![CDATA[<p>Yes you are totally right about &#8220;boring presentation = bad content&#8221;. The introduction text at the beginning of the video is mostly parodic (like TV ads). It is just a Presentation-Look-Enhancer <img src='http://blog.knokorpo.fr/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>Comment on Pimp up your OpenOffice presentations by sylvainulg</title>
		<link>http://blog.knokorpo.fr/2010-06-03/pimp-up-your-openoffice-presentations/comment-page-1/#comment-239</link>
		<dc:creator>sylvainulg</dc:creator>
		<pubDate>Thu, 03 Jun 2010 06:28:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=301#comment-239</guid>
		<description>That&#039;s indeed sexy, but i doubt it&#039;s wise. Usually, when your presentation feels boring, *you* are the one to be more dynamic and involve the audience ... Or the content of the presentation needs revision so that it is more accessible.</description>
		<content:encoded><![CDATA[<p>That&#8217;s indeed sexy, but i doubt it&#8217;s wise. Usually, when your presentation feels boring, *you* are the one to be more dynamic and involve the audience &#8230; Or the content of the presentation needs revision so that it is more accessible.</p>
]]></content:encoded>
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	<item>
		<title>Comment on NDS Exporter Release : 0.3 alpha by kiniou</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-238</link>
		<dc:creator>kiniou</dc:creator>
		<pubDate>Fri, 19 Mar 2010 12:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-238</guid>
		<description>@Duke : I&#039;ve sent you an email to get more infos about your issue.

For everyone : The script available in the downloads section of this post must work with latest Blender 2.5.  The python API has changed since my first release of this exporter therefore the script may not run.
If the script don&#039;t run, you can report me a bug with a comment on this page or at http://github.com/kiniou/blender-nds-exporter/issues .
In order to debug properly, i&#039;ll need the revision number of the Blender 2.5 you are using and the complete python log error (you can find this log when you run blender from shell).</description>
		<content:encoded><![CDATA[<p>@Duke : I&#8217;ve sent you an email to get more infos about your issue.</p>
<p>For everyone : The script available in the downloads section of this post must work with latest Blender 2.5.  The python API has changed since my first release of this exporter therefore the script may not run.<br />
If the script don&#8217;t run, you can report me a bug with a comment on this page or at <a href="http://github.com/kiniou/blender-nds-exporter/issues" rel="nofollow">http://github.com/kiniou/blender-nds-exporter/issues</a> .<br />
In order to debug properly, i&#8217;ll need the revision number of the Blender 2.5 you are using and the complete python log error (you can find this log when you run blender from shell).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on NDS Exporter Release : 0.3 alpha by Duke</title>
		<link>http://blog.knokorpo.fr/2010-01-24/nds-exporter-release-0-3-alpha/comment-page-1/#comment-237</link>
		<dc:creator>Duke</dc:creator>
		<pubDate>Wed, 17 Mar 2010 05:50:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.knokorpo.fr/?p=247#comment-237</guid>
		<description>Hi.
I&#039;m korean student.
I have a problem.
“Attribute error: “Material” Object has no attribute texture “.
How can I solve this error

I use Blender 2.5 SVN_26695 on windows XP

Please help me...T.T</description>
		<content:encoded><![CDATA[<p>Hi.<br />
I&#8217;m korean student.<br />
I have a problem.<br />
“Attribute error: “Material” Object has no attribute texture “.<br />
How can I solve this error</p>
<p>I use Blender 2.5 SVN_26695 on windows XP</p>
<p>Please help me&#8230;T.T</p>
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