i'm going to Main Demoparty '09

i’m going to Main Demoparty ’09

Greetings!

Demoparties are those meetings I always wanted to participate but made me step back caused by timidity or lack of time. And now I have plenty of time :) so let’s go to the Main#4 Demoparty!!!

In these event, I will represent the tmplab and make an entry into the wild compo with the Milkymist platform . We have ported some dedicated code to Milkymist for the demoparty like a Modplayer.

I’ll try to make a day-by-day reports on this blog to keep a trace :)

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MyDevCenter

Feb 25th, 2009 in ToolBox | No Comments »

Hello World!!!

I was thinking about building my own developpement center for a while now and after some experimentations with Redmine, it is finally done.

You can retrieve all my work on Blender (only scripts for now and models soon), Glideout repository … each projects stored with a Git repository and documented in a redmine wiki.

You can enjoy accessing it at the following adress : http://dev.knokorpo.fr

You can normally subscribe to it if you want to drop a bug, to submit patches.

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Welcome to the museum ...

Welcome to the museum …

Hello there :)

After releasing my blender export script for libnds developpement, I join a small group of people to make an interesting minigame : Salvation Brush.

In this game you will play a boy, Mun, and you are visiting an art museum. You stop at some painting and start to redraw it on your sketchbook. When you have just finished the sketchbook copy, the painting aspirate you and it’s the start of a small minigame.

Download :

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Say hello to Suzanne :)

Say hello to Suzanne :)

Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek ;) ) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.

I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.

Cheers :)

Download :

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Hi fellas!

Since yesterday, I almost ended the “spring cleaning” of Glideout source code by reorganizing it in object classes. There is still a lot of work to do and now that my ideas are streamlined, the project will advance more easily.

Because of lack of time, I didn’t make any demo and I don’t know when I will release one for this “Skeleton” version of Glideout.

Maybe this week end …

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