Blender 2.5 is not really stable yet but the NDS Exporter is “finally” working with Blender 2.5. Note the quotes in finally because the script works with at most the revision 25923 of Blender but not the Alpha-0 release.
Go to GraphicAll to get an up-to-date version of Blender 2.5 otherwise you’ll have to wait for the next alpha release.
I’m not forgetting Blender 2.4x users because I’m planning to apply almost the same changes on the script.
In this latest version, Animations are “supported” and extra Python modules like NumPy and PIL are not required anymore.
Just a little photo that show my script can be accessed in the latest Blender 2.5 .
I’ve created a new branch on github called blender25 to adapt it to this new blender version .
As the Blender Python API has been heavily refactored, the script must be adapted as well and there are many errors .
Therefore the script is actually useless with this branch
… but the master branch of the script still works and supports “animation” export .
Hello there
After releasing my blender export script for libnds developpement, I join a small group of people to make an interesting minigame : Salvation Brush.
In this game you will play a boy, Mun, and you are visiting an art museum. You stop at some painting and start to redraw it on your sketchbook. When you have just finished the sketchbook copy, the painting aspirate you and it’s the start of a small minigame.
Since the 3d export system I developped to make binary calllist from OBJ models was too restrictive and not user-friendly (command-line is for pure geek
) … I restart coding my old export script for Blender. First I totally rewrote it with understandable classes and the script still export models in C-Style files only, but it’s a matter of time to make it export in binary files.
I am currently writing a little documentation which will cover how to install and use this script in Blender but actually there is only a quick how-to available.
Cheers



