Posts Tagged ‘export’

Meet the Heavy

Meet the Heavy … on Nintendo DS

Blender 2.5 is not really stable yet but the NDS Exporter is “finally” working with Blender 2.5. Note the quotes in finally because the script works with at most the revision 25923 of Blender but not the Alpha-0 release.

Go to GraphicAll to get an up-to-date version of Blender 2.5 otherwise you’ll have to wait for the next alpha release.

I’m not forgetting Blender 2.4x users because I’m planning to apply almost the same changes on the script.

In this latest version, Animations are “supported” and extra Python modules like NumPy and PIL are not required anymore.

Download(s) :

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Just a little photo that show my script can be accessed in the latest Blender 2.5 .
I’ve created a new branch on github called blender25 to adapt it to this new blender version .

As the Blender Python API has been heavily refactored, the script must be adapted as well and there are many errors .
Therefore the script is actually useless with this branch :P … but the master branch of the script still works and supports “animation” export .

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