That Main demoparty was really great and cool.
The competition was awesome and I met some crasy/geeky/cool guys too (little greets to Adinpsz and Frequency guys).
Sadly I didn’t manage to present the Milkymist demo because of the deadline to the Wild competition but this demoparty motivated me and I will try again.
Hello World!!!
I was thinking about building my own developpement center for a while now and after some experimentations with Redmine, it is finally done.
You can retrieve all my work on Blender (only scripts for now and models soon), Glideout repository … each projects stored with a Git repository and documented in a redmine wiki.
You can enjoy accessing it at the following adress : http://dev.knokorpo.fr
You can normally subscribe to it if you want to drop a bug, to submit patches.
Hi folks!
It’s been a while I didn’t post anything about Glideout and it made surely suggest you this project was dead!
Enjoy then, because it’s not dead and I have been remotivated but there was some tools I decided to develop like an exporter from Cinema4D to NDS CallList that I will replace by .OBJ Loader. The good point is I learn the f****ing script language of Cinema4D (called C.O.F.F.E.E and a real documentation update will be great from the C4D team…) and the bad point is the time I spent to do this and not really develop Glideout.
Sometimes you must loose time to understand …
After one week made of so much tries to undestand and test what i found on LightHouse3D, I have finally made it run!!! \o/
I wanted to run especially the AABox Test which was particularly complicated to do.
Now I can put this algorithm in my future 3D engine for Glideout DS but first I need to test again this algo on my NDS because I’m not sure it is fully optimized with AABox Test on this hardware. There is still the Sphere Test which may save some FPS.
You can find the source code in the download below. There is instructions on how to compile and use it in the README.
Have Fun
!!!
Chatting about 3D technics on Dev-Fr irc chan with Pitt, it made reminds me of my first 3D game project named Kooby-Volley which was a remake of Blooby-Volley in 3D with more action … but it remains still in developpement.
As it was my first 3D project, I think there are some stuff (like Object Zbuffering, Hiding objects technics…) that may interrest some dev people.
The code is not much commented and if you have some trouble to read it and understand it, I can help you but I must tell you that code is 3 or 4 years old and there are maybe stuff which I could not explain anymore.
Enjoy! it’s free in the download section



