Arrrghh …. I were so closed to end the configuration of my “perfect” Nintendo Developpement Kit on Linux with DevkitPro and Desmume when I updated my code with the latest libnds.
As I understood, libnds developper modified the glCallList with asynchronously write into DMA.
The nds file I use to test the bug with desmume is in the download section. This is only a demo of a ship moving forward and it works great with the NDS and ensata.
I’ll go back trying to understand desmume code …
